V7 The "Unknown Tunnels V2" guide!

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Updated 13/07/2019: Courtesy of Tree_Goats

Everyone whom has played on CYT knows about the "Dungeons" Feature. Now there are a variety of dungeons available, but the one which pops out and is done the most is the "Unknown Tunnels V2" dungeon!

This dungeon takes you through multiple maze-like floors, fighting mobs on the way and a boss on the end. As such, I thought it might be fun(and handy) to write a guide when it comes to this dungeon!
DISCLAIMER 1: Everything is subject to change. I thought it'd be a fun idea to do and I will have to update it.
DISCLAIMER 2: This was made late at night so I apologize for any (language) errors I have made.
DISCLAIMER 3: This guide will contain enemy data and tips. Not the pathing within the dungeon. With that said, let's begin :)


General dungeon information:
► Most undead enemies gain (enchanted) armor after floor 4/5.
► Most enemies only drop XP Bottles. Some charms or gear might drop as well, however.
► Invisible Spiders can be found on several floors. Make sure to keep your eyes open.

Floor 1: Lord Dilston's Castle
Enemies:

Spider: -
Zombie: -
Skeleton: -
Boss: Lord Dilston
Where to find:
Lower floor dining hall.
Abilities:
Inflict Slowness: Inflicts Slowness for a short period of time.
► Fire Punch: Punches you and inflicts fire damage for a short period of time.
► Charge: Charges at you with fast speeds to close the gap.

Tips: He's a regular ol'zombie. Just keep smacking him and you will be fine. The damage that he inflicts is very low.

Floor 2: Blair's lair.
Enemies:

Spider: -
Zombie: -
Skeleton: -
Zombie Pigman: -
Polar bear: -
Boss: Blair
Where to find:
Lower floor, in the armory.
Abilities:
► Inflict Dizzy: Makes you dizzy for a short period of time.
► Rapid Shot: Fires a lot of arrows after each other.

Tips: It's a skeleton with a bow. Does a little bit more damage than the previous one but still easy. Tip: Crouch behind a pillar and wait for him to come close. Then position yourself
to the point that you can hit him but not the other way around!

Floor 3: Longford's icy cave.
Enemies:

Spider: -
Zombie: -
Skeleton: -
Baby Zombie: These buggers wear chain armor and are fast. REALLY fast,
Polar Bear: -
Charged Creeper: They are very slow but will create a big explosion which deals damage to your armor and might cause debuff effects.

Boss: Earl Longford
Where to find:
Upper floor, in a room full of ice.
Abilities:
► Inflict Blindness: Makes you blind for a short period of time.
► Fire Balls: Shoots 3 fireballs. Can cause a burn effect.
► Summon Guardians: Summons two "Blaze Guardians" to assist him.

Tips: It's a blaze. He can be annoying when he flies away and burns you. The slippery floor doesn''t help either. My advice would be to punch him into a wall and kill his guardians when needed.

Floor 4: The mad Sorcerer.
Enemies:

Poison Spider: This thing is fast, tiny and causes nasty poison. Keep distance at all costs.
Stray: A skeleton-like enemy which fires arrows and Slowness arrows.
Zombie Pigman: -
Polar Bear: -
Charged Creeper: They are very slow but will create a big explosion which deals damage to your armor and might cause debuff effects.
Baby Zombie: These buggers wear chain armor and are fast. REALLY fast,

Boss: Sorcercer
Where to find:
Lower floor, in a sea-temple floor with a waterfall in the back.
Abilities:
Splash potion of Poison: Inflicts you with short lasting and low damage dealing poison.
► Splash potion of Harming: Throws a potion at you which deals moderate damage.
► Potion of Health: Restores a small amount of health to the boss.
► Summon minions: Summons weak spiders and skeletons to attack you.

Tips: It's a Bi- I mean Witch. This boss is annoying as hell. It'll poison you, damage you and summon "Shadowed Spawns" to bother you. What worked best for me is to punch him into the water. He will swim up and miss a lot of his potion throws. Be sure to get some air and get rid of the adds, however.

Floor 5: The lord of Mites.
Enemies:

Charged Creeper: They are very slow but will create a big explosion which deals damage to your armor and might cause debuff effects.
Poison Spider: This thing is fast, tiny and causes nasty poison. Keep distance at all cost.
Stray: A skeleton-like enemy which fires arrows and Slowness arrows.
Hulk: Basically a zombie with more health.
Baby Zombie: These buggers wear chain armor and are fast. REALLY fast,

Boss:Mite Lord
Where to find:
Lower floor, in a open grass area.
Abilities:
► Armor bite: a bite which can inflict weakness.
► Airdrop: Drops 4 "Giant mites" from the sky.

Tips: It's an endermite. He's small but slow(luckily). Should be an easy boss but be careful not to get swarmed whilst having the weakness debuff.

Floor 6: Lord Burton's prison.
Enemies:

Poison Spider: This thing is fast, tiny and causes nasty poison. Keep distance at all cost.
Skeleton: -
Zombie: -
Vindicator: Villager type enemy with an axe. deals decent damage but easy to knock back.
Stray: A skeleton-like enemy which fires arrows and Slowness arrows.
Hulk: Basically a zombie with more health.

Boss: Lord Burton
Where to find:
Upper floor, after climbing a couple of ladders.
Abilities:
Inflict Slowness: Inflicts Slowness for a short period of time.
► Fire Punch: Punches you and inflicts fire damage for a short period of time.
► Call Reinforcements: Summons armored "Zombie Minion" and "Skeleton Minion" to assist him.

Tips: This guy is a zombie just like the first boss. He even has shared abilities! just take care of the summoned minions and smack away at him.

Floor 7: Atheena, the metal guardian.
Enemies:

Vindicator: Villager type enemy with an axe. deals decent damage but easy to knock back.
Zombie: -
Skeleton: -
Iron Golem: Slow moving golem which deals medium amounts of damage. Easy to knock back.
Hulk: Basically a zombie with more health.
Boss: Atheena
Where to find:
Lower floor, in a room with water and bushes.
Abilities:
► Summon Villagers: Summons two "zombie (farm)villagers" to attack you.
► Down Time: Atheena strikes you with lightning if you don't damage it frequently enough.

Tips: An Iron Golem with two abilities. His punches pack a punch and the boss room isn't easy to navigate. Slowly wither his health down while keeping your distance. Kill the zombie villagers when needed but they shouldn't pose too big of a threat. Be sure to hit the boss frequently or he will strike you with lightning.

Floor 8: Daina's Sand Ruins
Enemies:

Skeleton: -
Zombie: -
Zombie Pigman: -
Baby Zombie Pigman: Same as the normal baby zombie, really.
Vindicator: Villager type enemy with an axe. deals decent damage but easy to knock back.
Iron Golem: Slow moving golem which deals medium amounts of damage. Easy to knock back.

Boss: Daina
Where to find:
Lower floor. In a very large room.
Abilities:
Shadow Trail: Sends a beam which deals low amounts of damage.
► Shadow Lift: Lifts and pushes you away, dealing moderate amounts of damage.

Tips: Our first actual human boss! Daina is a very easy boss whom's only threat is the shadow lift ability. he has a high defense so just keep wailing on him and he'll go down.

Floor 9: Strod's Station Take-over
Enemies:

Skeleton: -
Zombie: -
Zombie Pigman: -
Baby Zombie Pigman: Same as the normal baby zombie, really.
Iron Golem: Slow moving golem which deals medium amounts of damage. Easy to knock back.
Wither Skeleton: An armored wither skeleton which can deal damage over time.

Boss: Lord Strod.
Where to find:
Beneath the train rails, in a large station hall.
Abilities:
Poison wave: He unleaches a cone blast which inflicts weak poison on those caught within it.
► Guards!: Summons 3 armored Bodyguards which will attack you.

Tips: Another zombie-type boss! He has a lot of defense like the previous boss so use the huge boss area to kite him arround while damaging him and killing his bodyguards when needed. His Poison Wave ability is quite weak and can be healed through.
Floor 10: coming soon.
 
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Few Changes:
Athena will start smiting you with lightning with you don't melee it for too long
Pigmen Wear Red Dyed Leather, Strays wear iron, and zombies and husks wear diamond after floor 4 or 5
And charged creepers don't seem to deal any damage? they just deal some durability, knockback and occasionally leave a negative lingering potion effect
 
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I have seen the boss use it as well without any of his minions being present. ill check again later. Thank you <3
 
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